13.02.2008, 04:16
I have had an idea
Maraz's airfield textures used in his Tunisia map look really good but we are limited in how many of these we can use.
My thought is to make a temporary texture using canon's drawings, paste it on the map and then use it as an "in map" template to position all of the airfield features. Once the object placing is done the temporary texture can be removed and the next airfield can be substituted. This would make the object placing very accurate and quick.
Not sure what the procedure is for inserting new temporary textures though.
Maraz's airfield textures used in his Tunisia map look really good but we are limited in how many of these we can use.
My thought is to make a temporary texture using canon's drawings, paste it on the map and then use it as an "in map" template to position all of the airfield features. Once the object placing is done the temporary texture can be removed and the next airfield can be substituted. This would make the object placing very accurate and quick.
Not sure what the procedure is for inserting new temporary textures though.