13.02.2008, 04:32
Asheshouse,
Make a texture of 512 x 512 or 1024 x 1024 and use it in the load ini. Doesn't matter if it appears else where, or alternatively replace one of the airfield textures with it temporarily. Do your placements and remove as you have said. Only issue is how accurate do you want to be in your airfield placement. since a 512 x 512 can only be placed at 1.6km intervals (unless you use the multiplier modifier in the load.ini).
Alternatively use one of the smaller maps, i.e empty 1a, make the texture, make your airfield on it, save the actors.,static and import into your map.
Yet another method: Scan an airfield diagram/photograph, scale to suit the normal texture size of 1600 x 1400 or otherwise (it will be slightly squashed in one axis!), make this into a temp texture, placed the objects on it, save the actors.static and hey presto!
CW
Make a texture of 512 x 512 or 1024 x 1024 and use it in the load ini. Doesn't matter if it appears else where, or alternatively replace one of the airfield textures with it temporarily. Do your placements and remove as you have said. Only issue is how accurate do you want to be in your airfield placement. since a 512 x 512 can only be placed at 1.6km intervals (unless you use the multiplier modifier in the load.ini).
Alternatively use one of the smaller maps, i.e empty 1a, make the texture, make your airfield on it, save the actors.,static and import into your map.
Yet another method: Scan an airfield diagram/photograph, scale to suit the normal texture size of 1600 x 1400 or otherwise (it will be slightly squashed in one axis!), make this into a temp texture, placed the objects on it, save the actors.static and hey presto!
CW