Poll: Are you against FM tweaking to make new plane? - You do not have permission to vote in this poll.
YES, I AM AGAINST IT!
22.04%
41
22.04%
I am against it, but I'd like to have theese planes.
7.53%
14
7.53%
I don't mind it.
6.99%
13
6.99%
I don't know...
6.99%
13
6.99%
I have nothing against it.
11.29%
21
11.29%
Do it, please"
45.16%
84
45.16%
* You voted for this item. Show Results


Flight model tweaking
#40

There are things that are clearly wrong in FM and can be corrected relatively easy. In fact basic FM is not that bad at all but game fails in fine tuning some of the individual planes. They just have too many planes to deal with and Oleg don't have enough people to make top class job in FM department.

It's not that hard to see which FM changes are good and which one are not, every FM change should be documented and in game and RL performance numbers should be attached to mod. If modded plane matches RL better than Oleg's than change is justified IMO.

spud Wrote:Looking at the FM files that have been posted, there are some issues that are almost certainly pretty subjective. The Damage stuff. Look at the "toughness" values. Why are the ailerons on the bf109s "100" where almost all other aircraft (fighters) are "50?"

Why does the F4F have asymmetrical toughness left vs right, and no other plane in the game does?

I looked at all of them, and the toughness seems pretty arbitrary, frankly.

The Sally is tougher in many respects than the A-20s. What empirical data is such a claim based on?

Or the control lockup speeds. Bf-109s? None. P-38J, 248mph.

There are others that are flatly wrong or arbitrary.

I haven't seen the weapon files, but josse said that the .50 cals have no API, for example (contrary to what we've been told). The A6M5s have german guns. I don't always have a problem with things like that, if the IJN and LW 20mm (for a specific gun/ammo combo) were within x% of each other, why bother making a special gun for the IJN? If it is easy to make a unique one and there is enough difference though, then why not?

I do think damage needs to be tweaked for "feel," frankly. The damage models are simply not complex enough to rely on "simulation."

I'm surprised to see such a simplified view from you, those damage numbers are just modifiers and you know that in simulation output is more important than input so these numbers don't mean much as long as results are close to RL.

Perfect example is the one you choose, Bf109 don't have "lock up" speed and P38 have, end result is virtually the same, both planes suffer badly from unresponsive controls.

Your comment on .50 is wrong, API is modeled, belt composition is suspicious though. You can see more about effectiveness of .50 in game here.

http://www.acompletewasteofspace.com/mo ... ic&t=15671

Don't get me wrong, some of the things in game are joke but there are lot of myths that have been perpetuated in Il2 community for a long time.

FC
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