22.02.2008, 07:13
March_Hare009 Wrote:Once I knew I could do this I went looking for something to mimick bomb craters for Spud. I found object 361, put it through the process described above and got this:
[img]
Has anyone else already discovered this little secret. I unfortunately do not have the time to convert all the objects in the list (working on my Master's thesis) but maybe someone could pick up that project. If so, I say go for it with my blessing (just maybe mention me in the credits :lol: ). ~S All![/img]
I was working on something similar.......because what we really need is the craters generated in game to have a much longer life...about an hour would be best...but no-one can find out how to do it.....so I tried to make something (an oil splash...from the destroyed oil drums) which would change into a crater when hit by a bomb/rocket/shell and would be replaced by a similar object to yours which would look like a crater..........the only trouble was it was not collideable
It doesn't matter if you have an image of a dead object as a live one...or vise versa......if it is Mesh Live...it is collideable...but if Mesh Dead...not
so using your item as an example....I changed a few things
[buildings.House$Bunker7crater]
Title Bunker7_Ja
MeshLive 3do/Buildings/Pacific/BUNKERG/dead.sim
MeshDead
AlignToLand 1
Body RockBig
Panzer 9.96
I removed the Mesh Dead image as it doesn't need one......align to land =1 so that it will follow a slope...........body and panzer changed to make it indestructible...other wise a bomb or plane exploding will destroy it and so change its attributes to Mesh Dead and it will no longer be a collideable object