22.02.2008, 07:26
Crimea rock is definately collideable....
I may have found a sort of work around.......
I changed the attributes of the standard masking net in the static.ini ...to this.....
[buildings.House$AirdromeMaskingnet]
Title Airdrome_Maskingnet
MeshLive 3do/Buildings/Airdrome/Maskingnet_5m/live.sim
MeshDead 3do/Buildings/Airdrome/Maskingnet/live.sim
AddHeightLive 5.0
Body WoodSmall
Panzer 0.0001
what it does is....... the live mesh is my own net...without poles set at 5m. height...so planes can go underneath it.......(I changed my 4 and 6 m. height nets to a single 5m. version)
when destroyed it changes to the default net with poles at ground height....but because it is now Mesh Dead it is not a collideable object and you can drive straight through it
Of course it can no longer be destroyed a second time....but it doesn't catch any bullets either....or protect a plane parked underneath
I may have found a sort of work around.......
I changed the attributes of the standard masking net in the static.ini ...to this.....
[buildings.House$AirdromeMaskingnet]
Title Airdrome_Maskingnet
MeshLive 3do/Buildings/Airdrome/Maskingnet_5m/live.sim
MeshDead 3do/Buildings/Airdrome/Maskingnet/live.sim
AddHeightLive 5.0
Body WoodSmall
Panzer 0.0001
what it does is....... the live mesh is my own net...without poles set at 5m. height...so planes can go underneath it.......(I changed my 4 and 6 m. height nets to a single 5m. version)
when destroyed it changes to the default net with poles at ground height....but because it is now Mesh Dead it is not a collideable object and you can drive straight through it
Of course it can no longer be destroyed a second time....but it doesn't catch any bullets either....or protect a plane parked underneath