22.02.2008, 19:06
panzerkeil Wrote:For those that cannot wait for this map to finish (like me 8) ): I have been messing around with the Guadalcanal map; for a slightly more convincing map change your eload.ini to:
[MAP]
ColorMap = map_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga
[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat
[MAP2D]
ed_m02.tga
ed_m01.tga
[TMAPED]
ed_map_t.tga
[MAP2D_BIG]
OutsideMapCell = 28
tile tile.mat
sizeX 500000
sizeY 500000
ofsX 339000
ofsY 380000
[WORLDPOS]
CAMOUFLAGE = DESERT
MONTH=7
DECLIN = 10
PRESSURE = 745
TEMPERATURE = 25
[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga
[static]
early_actors.static
[text]
texts.txt
[WOOD]
Wood0 = water/rom_CoastLine1.tga
Wood1 = forest/summer/Jungle1.tga
Wood2 = forest/summer/Jungle2.tga
Wood3 = forest/summer/Jungle3.tga
Wood4 = forest/summer/Jungle4.tga
WoodMask2 = forest/summer/ForestMask.tga
WoodMask3 = forest/summer/ForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga
[APPENDIX]
HighClouds = sk_Clouds256.tga
HighCloudsNoise = sk_CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon/Moon0000.tga
ShadeNoise = land/sk_Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/sk_ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees/sk_AlteredBush8a.tga
TreeLightMask = Trees/LightM256.tga
[WATER]
Water = water/PacificWater.tga
WaterColorATI = 0.140 0.175 0.230
//WaterColorATI = 0.150 0.225 0.180
WaterColorNV = 0.140 0.185 0.268
//WaterColorNV = 0.165 0.264 0.233
[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway
[FIELDS]
LowLand0 = forest/summer/JungleKTABurma.tga
LowLand1 = land/summer/sk_fields_mount2.tga,2 //land/summer/Fields1.tga
LowLand2 =
LowLand3 =
MidLand0 = land/summer/rom_swamps1.tga,2
//land/summer/LowLand_2.tga
MidLand1 =
MidLand2 =
MidLand3 =
Mount0 = forest/summer/JungleKTABurma.tga
Mount1 = forest/summer/JungleKTABurma.tga
Mount2 = forest/summer/JungleKTABurma.tga
Mount3 = forest/summer/JungleKTABurma.tga
Country0 =
Country1 =
Country2 =
Country3 =
City0 =
City1 =
City2 =
City3 =
AirField0=
AirField1=
AirField2=
AirField3=
Wood0 = forest/summer/JungleKTABurma.tga
Wood1 = forest/summer/JungleFarBurma.tga
Wood2 = forest/summer/JungleFarBurma.tga
Wood3 =
Water0 = water/water.tga
Water1 = water/water.tga
Water2 = forest/summer/JungleKTABurma.tga
Water3 = forest/summer/JungleKTABurma.tga
It's far from perfect, but better than vanilla IL2.. :wink:
where can i find this eload.ini file, i'm havign no luck.