The Slot

Dixiecapt Wrote:Ditto on the map,

Here is what I use for bomb marks.... I set the cans of av gas, the item that is a group of barrels and then destroy them that makes a black scorch mark thats pretty big and nothing else. Try it.

a while ago I made a new object in the static.ini...

[buildings.House$AirdromeCrater]
Title Crater
MeshLive 3do/Buildings/Airdrome/BarrelBlock1DMG/mono.sim
MeshDead 3do/Buildings/46/MGTrench/dead.sim
AlignToLand 1
Body RockMiddle
Panzer 0.002


this uses the oil splash as the live object to be placed upon the ground...and when hit it changes into a round donut shaped MG trench...which is similar to a crater...but of course, being the mesh dead object...the crater is not collideable Cry

I thought of trying to disguise the oil splash by retexturing it to look like fallen leaves...haven't tried yet......
yesterday's solution to the collideable crater seems to work well....it's just that the mission builder needs to pre-place them

I DO wish someone could find out how to extend the life of the default craters.....I believe there was an official patch once which was supposed to have extended them by a bit...but nowhere near enough
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