Using weapons modding to solve an AI problem...
#1

I was watching a show on the BoB, and an RAF pilot was talking about how helpless a Ju-87 was with only its "popgun" for defense. As we all know from il-2, a single flex gunner can be very very dangerous.

The typical problem from a mission builder standpoint is setting the AI levels. Set the bombers to veteran or ace, and they will tough out attacks and push on to the target, but they have snipers for gunners. Set them to rookie or average, and the gunners are less lethal, but particularly in the case of rookies, if you look at them funny they dump their bombs.

The problem is the the whole plane has one skill level.

This is not something we can easily mod on the AI level. So I got this idea...

If guns have a dispersion modeled, could we not make the defensive bomber guns have a much larger dispersion? Then you could set the plane AI higher so they are more capable bombers, but the guns, while aimed perfectly, will scatter rounds all over the place, at least at long ranges. Close in, the dispersion won't matter, and they will still drill you sone their aim will be good.
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