Using weapons modding to solve an AI problem...
#9

Simple test. Set up a formation of bombers, and have players attack in coop. compare the player using guns to the AI, then compare to RL shoot downs. I think you'll find the players are rediculously accurate with the guns. Bottom line is that it's maybe 1000X easier to shoot down a plane with a flex gun or turret from the comfort of your aeron chair with a beer in one hand and a mouse in the other than it was in thick gloves, a leather jacket, all while freezing to death.

I'd far rather tune the guns to AI, and forget about player gunners, frankly, given the lack of realistic limitations on player gunners.

BTW, changing the AI to 0 or 1 is not a reasonable technique, as I pointed out in the first post. Low AI means the whole plane is low. It means they dump their bombs at the first hit, for example. The whole point was to decouple the gunners from the pilot (AI) skill.

tater
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