26.02.2008, 13:01
When it comes to things like barrels, crates, and the like, I decided to take Former_Older and other's advice and leave them for mission builders to add as part of the mission builder's process. This provides mission builders with maximum flexibility, and keeps locales that are viewed frequently from getting stale.
I have also been using this rule of thumb when it comes to airfields. All the runways, taxiways, hardstands and revetments will be there, for the period modelled, but the current line of thinking is to let the mission builders also handle all the Hangars, fuel tanks, tents, etc.
This also keeps the number of objects in the map to a level that helps prevent Open GL issues when using the map editor version of the FMB. As Skunk said earlier, The Slot runs just as smooth as any default map does today, so that is not really an issue. The Slot is a very "light map" compared to maps like The Crimea and Slovakia.
Would like to get your thoughts on this.
I have also been using this rule of thumb when it comes to airfields. All the runways, taxiways, hardstands and revetments will be there, for the period modelled, but the current line of thinking is to let the mission builders also handle all the Hangars, fuel tanks, tents, etc.
This also keeps the number of objects in the map to a level that helps prevent Open GL issues when using the map editor version of the FMB. As Skunk said earlier, The Slot runs just as smooth as any default map does today, so that is not really an issue. The Slot is a very "light map" compared to maps like The Crimea and Slovakia.
Would like to get your thoughts on this.