All what need to be help to modding a 3d model under 3DS
#6

hummmmmm i have forgot to read this beautiful thread, and yes this will helpful!

but so i can right follow to done other information about other model!

Quote:Ships and vessels.


Battleships together with the superstructures must be divided along the length into 3 approximately equal parts. Furthermore, in the form of individual parts must be manufactured the mobile objects: stems, the gun turrets, directors, torpedo tubes and the like for LOD_0, 1 and 2 should be prepared the "damaged" to version models - with the fallen or lopsided masts, the pipes, other details of superstructures. Requirements for models for the projection of shadow use same as for the aircraft. Texture. All details, except hand ropes must be placed on one texture by the size of 1024x1024 pixel. Texture of hand ropes - taylovaya, with the alpha channel, with size to 64x64 pixel. In the basic texture should be carried out 1 layer with the drawn damages - holes, the tracks of fire, etc.

Quantity of ranges (not more indicated number) depending on LOD and the type of the vessel:

(if you will make submarine, than i think this is right category, so for create sub attack mission, or pt boat)

small ship category
LOD_0 (YLOD_0) 1500 (800)
LOD_1 (YLOD_1) 800 (400)
LOD_2 (YLOD_2) 400 (150)
LOD_3 (YLOD_3) 200 (80)
LOD_4 70

Medium ship category
LOD_0 (YLOD_0) 4000 (1000)
LOD_1 (YLOD_1) 2500 (600)
LOD_2 (YLOD_2) 1000 (300)
LOD_3 (YLOD_3) 500 (80)
LOD_4 100

heavy superstructure(CV,BB,BBH....)
LOD_0 (YLOD_0) 8000 (2000)
LOD_1 (YLOD_1) 3000 (1000)
LOD_2 (YLOD_2) 1000 (300)
LOD_3 (YLOD_3) 500 (80)
LOD_4 100
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