MODS MANAGER.
#6

What would a mod manager do?
Provide a GUI that lists mods and allows you to flag each of them enabled/disabled? Why? To waste some more resources? Like all the cr4p the Windows runs behind your back wasn't enough? (hint: disable services you don't need, disable autostarts you don't need)

There is a new wrapper that allows us to have separate folders for each mod in a MODS folder. That's more than enough for mods managing.
That can be used just like a GUI for listing/enabling mods (after all, Explorer IS a GUI): Put each mod in its own folder and name the folders something that reminds of the mods they contain (e.g. soundmod, visibility, bomberpack, reticles, etc) and use two-digit numbers at the beginning of the foldername so you can tell the wrapper what to read first (it goes 0-9 then a-z). You may also use tags in the foldername, e.g. 00_sounds_soundmod, 01_fixes_reticles, 05_effects_smoke and so on.

I have my MODS folder organized like that and I don't feel the need for a mod manager at all.
On the other hand if someone feels like coding a mod manager I can't stop him... in fact I wouldn't anyway. I can only say that I hope our coders would use their skills for something more usefiul. Like a program that calculates the ratio between aircraft type, negative vertical speed (dive) and airspeed and decides when to trigger dive sounds, manages the volume etc

(I guess I should learn how to code instead of air-cooling my teeth...) Smile
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