03.03.2008, 10:22
Dixiecapt Wrote:I have a Question for Pacific Team...
(Hope this hasen't been covered)
Oh wait firstly, Wooot Its March!
Secondly, How well will DCG Campaigns work here on this Map? I know the DCG is based off the Russian Front really, you know, where tanks grab the land, Artillery Defends, all need supply from Supply Columns and so forths.
Basicly hinting that a System of roads are needed or you can't really get anywhere with your campaign other than in the air.
There would still be a Dynamic Edge to your missions so all wouldn't be lost. For example, your static aircraft beign destroyed on the ground effects how many aircraft can fly out of said airbase next missions and such, so I'm still going to rock this map with a DCG campaign.
One thing I thought of (and I know I'm somewhat into the middle of a rant, but I want to see a Great DCG on this map) Can Warships be used as tanks, or set to be used as tanks if they arent already.
With Warships at tanks, and Transport Ships as Supply Columns dropping Artillery, and tanks on islands, might just be a way to go.
any thoughts?!
I can't speak for DCG potential, as a whole, but will try to answer the question about roads.
Roads - Most historical accounts of fighting in the Solomons combat area mention the importance of roads and trails; however, these geographic features in the Solomons and New Guinea, are markedly different than their european counterparts. First of all, in the Pacific area, roads and trails are very primitive and can barely be seen from the air. Placing the IL2 version of them on an island like Bougainville, which has some of the most inpenetrable jungles in the world, is just too visually distracting. In order to support mission builder requirements for simulating combat along areas like the Bougainville's Buin Road, and the Munda Trail, I used clearing textures to open up enough of thejungle to support "mudmoving" missions. This compromise seems to be an acceptable way to handle this situation, without killing the map visually. Bottom line - IL2 road textures are completely inappropriate for this map, hence our decision not to use them.
I think the DCG system, if it will work at all on this map, needs to focus on things you mentioned, like supply ships and destroyers, who did most of the supply work for the Japanese, and static aircraft counts. I'm sure one of the smart DCG guys will chime in with a suitable answer.