The Slot

~S~ All,
I got up early, just to address roads on The Slot.

I understand that roads are essential to the conduct of DCG campaigns, and how they work, but the simple fact is:
panzerkeil Wrote:The Pacific War was not a tank war. Nor were their many large convoys on land being attacked (except maybe in Burma) from the air. The air-to-ground war in the Pacific was all about shipping and strong points (the Japanese dug in). Putting in non-historical roads to play a non historical auto-generated campaign would be a waste in my opinion.. 8)

Could not have said it better myself, if I had tried.

The mods have broken new ground when it comes to accuracy standards for maps, so I think some new ground needs to be broken with how DCG handles the ground war for Pacific campaigns. Changing The Slot to conform to current DCG requirements is definitely a case of "the tail wagging the dog".

As for "different strokes, for different folks", the best solution is:
fly_zo Wrote:... there is room for as much versions as one likes .... historical ... dcg ready .... you name it ....

after original has been made ... it's not a big deal to plot some roads and get DCG version ready ... no need for Team pacific to waste their time on that ...

Z

I agree with three quarters of this statement, the only exception being that adding roads instead of changing the DCG system to support realistic Pacific scenarios is a sub-optimal solution.

I predict there will be at least five to ten modded versions of The Slot released by the community, within one month of The Pacific Team's release at the end of March. There will be dogfight versions, many different versions of jungle, etc., etc., etc.

Oh, one last thing...to my knowledge, no one on The Pacific Team said anything, anywhere, about the Japanese ALWAYS having to airstart. Four of the five versions of the map to be released by The Pacific Team have all historical airfields represented. The only exception is The Slot_44 version, which will not include any objects or airfields in the Russells, Guadalcanal, or the Florida Is., in an effort to avoid memory issues with the Map Editor version of the FMB. This is a small concession, as these areas had become rear echelon by the time the ANZAC campaign on Bougainville began, and would be of limited interest to players.

If Japanese players on the The Slot_42E map want to fly from Buka and Bougainville to Guadalcanal, there is no problem doing that. The Slot_42, and Slot 43E maps have Munda included for the Japanese player to use, so the ability to fly missions against Guadalcanal from this airstrip is not an issue. The Slot 43L and The Slot 44 versions all have Japanese airfields in close proximity to the American bases at Segi, Barakoma, Ondonga, and Munda, so no issues there.
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