The Slot

Scharnhorst1943 Wrote:
spud Wrote:No, just thinking out loud. Ideally a road and no hole in trees at all, or even no road, lol.

do me a favor. Make a mission on your new map, and make some tank waypts to drive around the forrest, always being under tree canopy. Pick any plane you want, but make a ground attack mission to destroy these tanks, and start at your airfield or far enough away to let the tanks wander. Now fly several missions and attempt to destroy these tanks under the tree canopy and come back to me and tell me how necessary it is to put in a simple road network.

I am dead serious. Try it and tell me how fun it will be to always get missions that you can never complete, or always have your dynamic campaign come out the same way because the tanks are invincible to air attack.

There are open areas on the Slot map. Villages, important clearings (many are kunai grass covered hills), etc.

If the handful of tanks were moving from one village to another along the coast (no roads) sometimes in the jungle (layered forest) sometimes visible, and you flew there and they could not be attacked because they were in the trees... tough. Drop bombs on secondary targets, better luck next time. You'd not have seen them in RL, either.

In general, the vatious important points in the SWPA were not connected with roads. The Kokoda track was a footpath. There should be no tanks on it at all, certainly not in the middle, maybe near the coasts. There were airfields along the NG coast, and they were completely unconnected by roads. The 5th AF supplied fields by air. Can planes like C-47s be treated as "trucks" from a supply standpoint in something like DCG?



Seems like it requires a slightly different take on they dynamic campaign is all. The map itself is built of "ideas outside the box," perhaps we need to do the same with dynamic campaigns.

tater
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 17 Guest(s)