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The Actors.static - History (Read Only)
#73

we are able to compile/combine stuff on the Slot map with out using this tool. we just use the mission builder to do it.

i will give a small tutorial:

the scenario;
2 people are working on the same map. Guy 1 has his actors which is the main one or master, and guy 2 is building an airfield or city.

1. I load guy 2's actors in the modded FMB. look it over, make sure it correct and all, tweak it if needed.

2. select guy 2's airfield, city, or whatever he made and turn all his objects red to know you selected them properly. once they are the selected red, i hit Ctrl + C to copy them. Now they are in the FMB's clipboard.

3. Without saving, i go up to file/load map/ and select a small map like "online11" or some other small map with minimal objects on it.

4. Once it loads that other map, I alt+tab out of the game and remove guy 2's actors static from the map folder and drop Guy 1's (the master) actors static in the folder.

5. alt+tab back into the game go to file/load map/ the map you were working on. This time when the map loads, it will load the actors static you just put in, the master, in this case.

6. With your master loaded all you need to do is hit CTRL+ V which will paste the guy 2's city or airfield on to the master map. when it is pasted on there, it will still be selected red so you can move the whole thing to the desired location. save it and you're done.

this method works because you keep the desired objects in the games "clipboard" and you don't exit the builder. loading another map just flushes the builders cache but not the clip board.

skinners use this method alot. if you have the game open and add a skin while Alt+tab'ed out the game, usualy you have to select another plane 1st, then come back to that plane to see it. this is the same principle.
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