05.03.2008, 00:00
FA_Cheech Wrote:~S~ All,
I understand that roads are essential to the conduct of DCG campaigns, and how they work, but the simple fact is:
panzerkeil Wrote:The Pacific War was not a tank war. Nor were their many large convoys on land being attacked (except maybe in Burma) from the air. The air-to-ground war in the Pacific was all about shipping and strong points (the Japanese dug in). Putting in non-historical roads to play a non historical auto-generated campaign would be a waste in my opinion.. 8)
Could not have said it better myself, if I had tried.
Agreed. Those are the facts about the historical Pacific War. And I dissagree. It is not a waste of time. Just because it does not interest you or benafit you does not make it a waste of time. I will hands down agree to the statement above except for waste of time. The fact is the Pacific game we have is not structured historically, so we work with what we do have. A European style ground war in the Pacific. That is what it is.
FA_Cheech Wrote:The mods have broken new ground when it comes to accuracy standards for maps, so I think some new ground needs to be broken with how DCG handles the ground war for Pacific campaigns. Changing The Slot to conform to current DCG requirements is definitely a case of "the tail wagging the dog" ... I agree with ... this statement, the only exception being that adding roads instead of changing the DCG system to support realistic Pacific scenarios is a sub-optimal solution.
I agree 100%. What I am telling you is that it may not be possible to get DCG to do this. Either Lowengrin will not agree to update his DCG for Mods, or he may not be able to. I agree this is the less than "optimal solution," but what do we do if the "optimal solution" is impossible? Other than modding DCG, this is the best we have to work with.
FA_Cheech Wrote:As for "different strokes, for different folks", the best solution is:
fly_zo Wrote:... there is room for as much versions as one likes .... historical ... dcg ready .... you name it ....I predict there will be at least five to ten modded versions of The Slot released by the community, within one month of The Pacific Team's release at the end of March. There will be dogfight versions, many different versions of jungle, etc., etc., etc.
after original has been made ... it's not a big deal to plot some roads and get DCG version ready ... no need for Team pacific to waste their time on that ...
Z
Again, agreed. All I am asking is that either Team Pacific or the people who will make variations of the maps will take what I say onto consideration, and possibly do this if we don't get a DCG update.
FA_Cheech Wrote:Oh, one last thing...to my knowledge, no one on The Pacific Team said anything, anywhere, about the Japanese ALWAYS having to airstart. Four of the five versions of the map to be released by The Pacific Team have all historical airfields represented. The only exception is The Slot_44 version, which will not include any objects or airfields in the Russells, Guadalcanal, or the Florida Is., in an effort to avoid memory issues with the Map Editor version of the FMB. This is a small concession, as these areas had become rear echelon by the time the ANZAC campaign on Bougainville began, and would be of limited interest to players.
I know, I was referring to stock maps and campaigns I have already done. I was not specifically referring to Team Pacific maps, I am talking about maps we already have (in particular the default and updated Guadalcanal maps ...) I am sorry for the confusion. I should have been more specific.