The Slot

spud Wrote:There are open areas on the Slot map. Villages, important clearings (many are kunai grass covered hills), etc.

If the handful of tanks were moving from one village to another along the coast (no roads) sometimes in the jungle (layered forest) sometimes visible, and you flew there and they could not be attacked because they were in the trees... tough. Drop bombs on secondary targets, better luck next time. You'd not have seen them in RL, either.

Again, I agree. In real life you would not have seen the tanks, and in real life there were not really any tanks. However, this game is not real life. It is a limited game.

spud Wrote:In general, the vatious important points in the SWPA were not connected with roads. The Kokoda track was a footpath. There should be no tanks on it at all, certainly not in the middle, maybe near the coasts.

In real life, yes. But listen to what I am trying to tell you. You cannot have DCG without a road network. That is how you have a location in the first place. No roads means no location. No location means no airfields or supply basses or harbors or invasion beaches. No roads means no campaign. The road network is how DCG and the game communicate to each other. That is how they work together. Now you can have roads anywhere you can place waypts, but you still need roads. I repeat, "]The ONLY way to advance a front or capture ground locations or invade an island is with a road network.." Only ground units use the road network. The only ground units that can move the front are tanks. The only way to invade and capture an island is with a tank column. Whether historically accurate or not is irrelevant. That is how this game works. Period. There is no discussion. That is how it is. And let me just add, Paul Lowengrin has improved and added a multitude of things into the DCG engine that DGen does not do. He has ALREADY gotten DCG to do things DGen can't ever dream of doing. He has pretty much maxed DCG out to what the game engine is limited to as far as the campaign is concerned (stock game, that is :wink: .)

spud Wrote:There were airfields along the NG coast, and they were completely unconnected by roads. The 5th AF supplied fields by air. Can planes like C-47s be treated as "trucks" from a supply standpoint in something like DCG?

Yes, they already are. In DCG campaigns, C-47s fly from airfield to airfield. When they land they act like a transport ship ad repair any damaged static planes or objects. So if an Airfield gets anihilated in a mission, and the next mission a C47 flies there, everything damaged will get "repaired" and the airfield will be fully functional again. This is already incorporated into DCG. Now C47's can also do paratrooper drops and capture one location, but they cannot move a front on an island. The one location would be captured and that would be it. Of course enemy partroopers could always take it back too. I don't know. Maybe you could do something with paratroopers, but again, you are going to be extremely limited.

spud Wrote:Seems like it requires a slightly different take on they dynamic campaign is all. The map itself is built of "ideas outside the box," perhaps we need to do the same with dynamic campaigns.

I could not agree more. However, the campaign is more limited then making maps. We do not have as many options as you guys do. We can think all we like, but in many respects our hands are tied. We don't have near as much leeway or room as you guys do. Just being honest.
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