The Slot

To be honest, I havn't heard one say yet what "change" to DCG would work?

Depending on what you want, that could be a lot of code to be changed.

Im part of the beta test group with DCG and he is making changes constantly.. always improving code, tweaking behaviors etc. But it all depends on what changes you think might work for handling pacific campaigns an the "float". And how intensive those changes would be. I dont think Paul wants to do any heavy re-write.

We did have tanks on the islands in the pacific.. and you can make tanks move across ground without a road on it in DCG.
You can also use the "ferry" road location to have ground units load up onto a ship and then the ship takes them to the next island and offloads them... and on to the next road route section.

Ive used this in a few of my campaigns.

As someone mentioned the end trigger of sinking a CV is usable. as well as a percentage.
If you want the campaign to keep going till ALL the enemy carriers are out, you can use CV=100%.

Also there is a new trigger called wagon8

And you can set it to be a % destroyed of all wagon8 items (fuel rail car)

I use them to place inside buildings at supply depots and main bases for the new heavy bombers to go after.
You can have a heavy bombing campaign that ends once you destroy a certain % of those units.

(this could be any item.. I haven't clarified it with Paul, its just always been referred to as wagon8. I haven't tried it with another static unit)

Ive previously told paul all about AAA, the mods and maps..and while he hasn't looked into it yet, he is intrigued.

But if you want to talk about a new trigger or changing DCG.. you need to decide how you think it should be changed.
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