05.03.2008, 18:22
Just some extra info for online DCG campaigns..
after extensive testing... over 60 custom online DCG campaigns...
The following pretty much holds true for using them online..
Note.. this is for ONLINE campaigns, not offline.
If you have a regular DSL/Cable connection.
Squadrons :
4-5 per side with 3-4 aircraft per squadron
7-10 ground units per side (4 unit tank column, or a transport column is "1" unit)
5-6 ships per side
The more AI that has to be controlled, the more taxing it is on the server and the net connection.
More than the above and you might see lag/stuttering issues.
.mis template file size of 70kb or under (to many objects will cause lag problems as well)
Try and stick with the smaller maps...
The larger maps, due to object size or some other factor always tend to cause lag/stuttering issues.
If you do want to use a LARGE map, concentrate your campaign to a smaller portion of the map.
If you still get stutters you'll have to compensate by reducing units/squadrons.
The online maps work very well
after extensive testing... over 60 custom online DCG campaigns...
The following pretty much holds true for using them online..
Note.. this is for ONLINE campaigns, not offline.
If you have a regular DSL/Cable connection.
Squadrons :
4-5 per side with 3-4 aircraft per squadron
7-10 ground units per side (4 unit tank column, or a transport column is "1" unit)
5-6 ships per side
The more AI that has to be controlled, the more taxing it is on the server and the net connection.
More than the above and you might see lag/stuttering issues.
.mis template file size of 70kb or under (to many objects will cause lag problems as well)
Try and stick with the smaller maps...
The larger maps, due to object size or some other factor always tend to cause lag/stuttering issues.
If you do want to use a LARGE map, concentrate your campaign to a smaller portion of the map.
If you still get stutters you'll have to compensate by reducing units/squadrons.
The online maps work very well