05.03.2008, 21:19
Scharnhorst1943 Wrote:There are several triggers, but I don't know how useful any of them will be. There is always the end date. There is also and end location, but that only works for tanks capturing that end location ... Hard to use sinking a CV to trigger a campaign map that does not have carriers in it. Also, if you want to keep track of planes destroyed at a runway, the % "insert object here" destroyed will not work because DCG changes the plane type to that of what is based at the airfield. Not only is it different from what is in the master map, it can change as squadrons get reassigned. So using static aircraft destroyed as a trigger is out. maybe another object can be used? I know you can transport tanks on transports, but I don't know about getting them from island to island. I know you can do it from the main supply zone, but you can only have one main supply zone. Will Transports load tanks from any location? Or do they have to come from the main supply zone? I thought it was the latter ...
Maybe paratrooper dropzones could be used. You could have paratroopers capture airfields or locations on islands ...
Either way, we need the map first, then we can try it with different meathods to see what works best.
You can use other statics than just the planes. IE as I mentioned, Wagon8.
As for using ships to transport tanks/ground units... you can use the ferry option I mentioned.
It is not in the srd file, but in the rds file.
when you come to the end of an island (or to make a river or bay crossing) you name that last location X1_Ferry
Then on the next island ( or otherside of river/bay), you have a location on the beach called X2_Ferry.
Then you use a ship waypoint ( I actually use an aircraft to set the waypoints)....
and the road route becomes [X1_Ferry to X2_Ferry]
When the ground troops reach X1 Ferry, the next mission they will appear on transport ships and they will move towards X2 Ferry. Without intervention, the next mission they will be on land again at X2 Ferry.
(I actually use this method on the hawaii map to move troops to and from ford Island)
Also, you can have more than one supply zone. ANY location ending with _Depot or _Camp will allow ground units to spawn there as long as it is not under contest.
In reference to getting them to load onto ships that follow a srd route, it can be at any location, but the srd route location must match an rds location by name, and end with _Harbor or _Port
IE. RDS location = Jamestown
SRD location = Jamestown_Harbor