The Slot

I think the best way to incorporate what you just described would be this:

Have a location that is not linked to the road network, like say "Island_Hilltop" to "Artillery_Battery", and have an artillery battery on top of the hill on the island. Because this road segiment is not connected to the road network, it cannot be resupplied. If bombed, it will be either damaged or destroyed. Then the last location of the road would be the airfield on the island. This way it is possible for the US (or Japanese) to capture an airfield, but still have to worry about bombardment from hilltops on airfields. If you really want these hilltop locations to change hands. you could use the partrooper otption to drop troops and capture these locations.

That is the best way to set up DCG to represent what you have described.

EDIT: I guess I won't know until I try it. As soon as this great map comes out we can set up a test campaign and see which way works best Big Grin
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