The Slot

Widowmaker Wrote:There is no reason to have an unconnected road network here. The only reason to even do that is to say, make an airfield active without putting it in the road chain.
In this instance, you would just put the artillery battery there and make sure your actual road network didnt run through the area.(thats if you have vehicle columns in anyway. If you use the % destroyed trigger you wont be using vehicle columns)

But all airfields need to be captured if the island is captured. And even more so, the airfields are the priority of each island. I just thought that since just about everything revolves around the airfields on the islands, they should be the last location on each island to be captured.

Then maybe a better way of setting up locations would be to have a beach or ferry location, a couple of locations leading to the summit (for artillery) and last to the airfield.

I am adament about putting the artillery battery as a waypt because I want the location given in the mission orders as well as having the possiblility of having enemy artillery shelling the airfield before it is captured. I thought it would be a nice touch to try and incorporate this idea.

About the supply columns, don't necessarily write them off just yet. Using them may actually turn out to be better. I will have to tinker with different options when the map comes out.

@ spud - those screenshots look more and more juicy as they come out. It makes ones mouth water with anticipation. :wink:
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