Battle of France Map - Part 2 - WIP

My understanding is as follows:
Forest=2 random trees appear all over the place in Perfect and Excellent mode; 'Oleg" trees (a row of low def,pale green-grey jobbies) appear on the map in positions decided by the map maker. Random trees have no collison model as they are dependent on the graphic settigns of the user. "Oleg' trees have collison models.

Forest=3 random trees are still there and perhaps more numerous and "Oleg" trees placed by the map maker are now "sexy' trees. "Oleg' trees placed by the mission builder are now invisible but, and here's the hilarious aspect, still have a collision model.

The fugly chunky dark green tree and the individual green-gey tree seem unaffected.

Ths is how I think it works. If anyone can confirm or correct any points please do.
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