18.03.2008, 00:36
spud Wrote:Did you figure out what the values in TextureCoordScale mean?
Does this allow me to use a bigger texture for another project?
The Jug stuff is much anticipated, keep up the good work!
TextureCoordScale is just the number of times the image is to be displayed. 2.0 is Two images across and Two down on the object. 0.5 is half the image across and half the image down on the object.
I have found with cockpits anyways, just increasing the resolution of the image tga packs more pixels into the same area of the given object that it is projected onto. It increases file sizes but gives you the opportunity to design a higher resolution image. Only problem is the modellers patched Large and Small object textures into the same tga's. To better render a large object you "SuperDetail" any associated smaller objects in the tga.
Good luck with your project.