Spit Mk1 Now with true 8 Browning Mg's!
#42

6S.Maraz Wrote:Confusedhock: Confusedhock: Confusedhock:
Great job guys !!!! Big Grin

uf_josse Wrote:IMHO, No important to know what is more or not efficient in the game against this or this plane...., but only what was the real thing, no more.....

If the real thing is different of what we have in the game, so correct it, and if it is more eficient against one defined plane.... that's ok and cool. but don't try to put absolutly what is more effective in game, despite unrealistic in real thing....

This would be beginning of the end, o r at least, counter productive.

Don't confuse make the game more realistic and make it more usefull for your own plane against one particular plane.....

That's what i made in my own weapon mod, and i think it is that it will happen in AAA weapon tweaking. too..... Wink

I am with Josse here... please keep it historical...
Also incorporating a full "weapon mod" that makes historical weapons for all aircraft would not be that bad .... :wink:

Maraz

i agree... but i suppose that historically accurate weapons need historically accurate DM's...
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