Spit Mk1 Now with true 8 Browning Mg's!
#48

You see - we have been working on this and other FMs for weeks and long nights and I have to tell you that it's sometimes a really frustrating experience to see behind the magical curtain.
You start to understand why some planes behave different to historical data and what little mistakes lead to these missbehaviors.

For the Spit I our big goal was to match the plane to the enviourment it will fly and fight in; this game.
Jolly is right - some performence figures at Spitfireperformence.com are at least strange.
Faster top speeds and climb then our ingame MkVb.
Other sources have it entirely different and our problem now was to nail a FM that would not only match historical figures but also behave and "feel" as expected by players of this sim .

To make a long story short I think we have a great Spitfire Mk Ia now.
It flys like the plane you have all read about and have flown in other sims like BoBII WoV.

The beautifull thing about modding is ofcourse that nothing is locked in stone.
Once it is released and anyone finds drastical mistakes there is always the chance of a revision by the team.
As we would be working for a feasible outcome in such a discussion I think the chance for a catfight ala the Ubi forums is slim.


PS
For all blue players fearing that the majority of the mod team are from former Allied countries let me tell you that the only thing we crave is historical accuracy.
That and the fact that I'm german ofcourse.
So put the "
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