Spit Mk1 Now with true 8 Browning Mg's!
#60

uf_josse Wrote:
Username Wrote:What would be most effective against IL2's Emils would need a bit of testing.

I don't think it is the good way to do weapons modifications......

IMHO, No important to know what is more or not efficient in the game against this or this plane...., but only what was the real thing, no more.....

If the real thing is different of what we have in the game, so correct it, and if it is more eficient against one defined plane.... that's ok and cool. but don't try to put absolutly what is more effective in game, despite unrealistic in real thing....

This would be beginning of the end, o r at least, counter productive.

Don't confuse make the game more realistic and make it more usefull for your own plane against one particular plane.....

That's what i made in my own weapon mod, and i think it is that it will happen in AAA weapon tweaking. too..... Wink

In general, I agree with you Josse, but my comment was referring to the fact that Spit MkI ammo belts were so variable (dependent on individual pilot preference) that it's hard to be definitive about what is historically correct. In real life pilots would instruct their armourer to alter the belts to suit whatever they personally felt was better against bombers or fighters, so one might conclude it would be OK to use the same process here - especially as the Spit Mk1 is somewhat under-gunned compared to early 109s and has a less concentrated cone of fire than a Hurricane Mk1 (which has its brownings in two groups).
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