Investigating Bf109E4 visual damage modelling *pics*
#5

Cheers Canon :wink:

I did wonder why the Betty and Val skins were a cut above the norm. Smile

Been messing about a bit more. I noticed that the damage1o.tga seems to represent the light mg damage, while the damage2o.tga is more for the heavy stuff.

What I'd love to know, is what governs the shape of the holes in the aircraft skin. If I could manipulate that, I'd be able to get some much more realistic effects happening. Any ideas?

Here's a wee test of some new bullet holes and whatnot. You can see the bare default holes in this shot too:

[Image: dm3.jpg]
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