Investigating Bf109E4 visual damage modelling *pics*
#12

canonuk Wrote:Yes, the alpha holes on skin1.TGA are the damage holes on the ingame model. Damage1.tga and damage2.tga are the graphics that get displayed around the holes.

If you want, I can make a new damage layer for the Emil. Or, if you're wanting to do that I'll leave it to you Smile

Joe


I don't mind either way. Although I know that anything you do would be far ahead of my own measly efforts Smile

Btw, I tried filling in some areas of the skin1o.tga to change the shape of the holes, but it had no effect. I'll have a look at it again. Does the default skin actually use skin1o.tga to display itself, or is that the tgb, I wonder. Maybe if I fill in with black it might go better. If wurst comes to worst, it might be necessary to just dress up the existing holes if they can't be altered.
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