Ship waypoints
#2

I'm all for that. I built a few ship track templates....laboriously working out a curving, weaving formation based around a carrier. It was extremely difficult because in order to have smooth-looking turns, you need ALOT of waypoints close together, and it was hard to follow what the hell you're doing with all the red lines and info in the way. Once done, it's not too bad cutting and pasting into new missions, but I find it hard to get the locations exactly right on different maps if there is any land on the map. An easier method, like programmed evasive manouevers, would be sweet.
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