a tool for automatic placement of objects?
#5

Thinking about this a bit more. It should be quite simple --- for a programmer.
Huge understatement I expect.

Each map T pixel has a unique coordinate x,y for the bottom left corner.
Each pixel is 200x200m
The standard village/town textures cover 800x800m, a total of 16 pixels

So we need to create 16 versions of an inBuildings.txt
Each of these will have coordinates 0,0 for the bottom left corner

The programme needs to add the pixel coordinates to the chosen inBuildings.txt coordinates and merge all of the inBuilding.txt files together.

The output can be in the form of a large inBuildings.txt file which we then process with existing Actors Tools to create the actors.static

Thats it!

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In addition -- the perimeter of a village area fades into the surrounding texture, so it would be nice to exclude building objects from the faded area. Perhaps that could be in version 2?
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