27.03.2008, 05:39
A few more ideas:
a) This mod patch system can use SFS-archives to store changed FMs/DMs/weapons and other critical files that shouldn't be edited by players.
b) The 5.xxMOD server code can include some community-made tool that checks that all players joining the game have all required mods installed and similar FMs/DMs/weapons. If that kind of tool can be done, there won't be any need for changing the game version anymore. If the host wants to use some mods not included in 5.xxMOD, he can simply install them on top of latest 5.xxMOD server and the tool checks that all players joining the game have at least these mods. If some mod is missing, the tool denies connection and tells which mod is missing or too different.
a) This mod patch system can use SFS-archives to store changed FMs/DMs/weapons and other critical files that shouldn't be edited by players.
b) The 5.xxMOD server code can include some community-made tool that checks that all players joining the game have all required mods installed and similar FMs/DMs/weapons. If that kind of tool can be done, there won't be any need for changing the game version anymore. If the host wants to use some mods not included in 5.xxMOD, he can simply install them on top of latest 5.xxMOD server and the tool checks that all players joining the game have at least these mods. If some mod is missing, the tool denies connection and tells which mod is missing or too different.