28.03.2008, 21:53
Oh you can always go wrong.... Clockwatcher's tutorial while being very good, can leave several questions
Map_c needs to be 4x bigger in both horizontal and vertical dimension. You can do that in Microdem per the tutorial using the (set to 50 or 200 meter function) or when you are in whichever graphics program you choose (ie Gimp,/Photoshop) and resize it there. Using Microdem to set meters to pixel only increases or decreases the resolution.
I was seriously confused on this issue thinking it was related to pixels per inch, especially since Gimp allows you to set pixels per meter. Then when people said it had to be 4x bigger I assumed they meant 4x bigger in volume, which means only doubling the resolution. Two days of beating my head against a wall and I finally got it, and it was just a simple issue.
Also be sure you have the right color settings (correct me if I am wrong people)
Map_c and map_h are both set to grayscale (map_c just black and white)
map_F is RGB
map_T is RGB with an alpha channel for the water. (In Gimp you just select make alpha channel and select it to convert the color black to alpha)
map_ed01 is twice the resolution of map_h and RGB color
map_ed02 is the same resolution and RGB COLOR
You can open a stock map_ed file and use the color select tool ("o" key in Gimp) to match your colors so your FMB and in game maps looks like stock maps if you want.
I also find it convenient to use the modify elevation table in Microdem a second time after smoothing DEM holes to change the water color back to Black from the RED it is set to in Clockwatchers tutorial before saving it as a BMP (and then importing into Gimp for further manipulation).
Hope this helps.
Map_c needs to be 4x bigger in both horizontal and vertical dimension. You can do that in Microdem per the tutorial using the (set to 50 or 200 meter function) or when you are in whichever graphics program you choose (ie Gimp,/Photoshop) and resize it there. Using Microdem to set meters to pixel only increases or decreases the resolution.
I was seriously confused on this issue thinking it was related to pixels per inch, especially since Gimp allows you to set pixels per meter. Then when people said it had to be 4x bigger I assumed they meant 4x bigger in volume, which means only doubling the resolution. Two days of beating my head against a wall and I finally got it, and it was just a simple issue.
Also be sure you have the right color settings (correct me if I am wrong people)
Map_c and map_h are both set to grayscale (map_c just black and white)
map_F is RGB
map_T is RGB with an alpha channel for the water. (In Gimp you just select make alpha channel and select it to convert the color black to alpha)
map_ed01 is twice the resolution of map_h and RGB color
map_ed02 is the same resolution and RGB COLOR
You can open a stock map_ed file and use the color select tool ("o" key in Gimp) to match your colors so your FMB and in game maps looks like stock maps if you want.
I also find it convenient to use the modify elevation table in Microdem a second time after smoothing DEM holes to change the water color back to Black from the RED it is set to in Clockwatchers tutorial before saving it as a BMP (and then importing into Gimp for further manipulation).
Hope this helps.