Destroyed Objects - is there a MOD to access them?
#5

in the mission file...when you have used the destruction brush to destroy objects placed upon the map by the map-maker....you will notice that the '0' in their line of data has changed to a '1'

so you can destroy all objects and stationary objects/vehicles by changing that 0 to 1

the [Buildings] section at the bottom of the mission file with all the numbers and '+' etc are all showing which buildings from the actors static file are to be shown as destroyed....after painting the area with the destruction brush in FMB
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