02.04.2008, 20:17
This only applies if you are creating a map from scratch.
First make sure you have the FMB in map creation mode. The objects dialog must have the objects labled as
Runway Ground
Airdrome Points
Use the Runway Ground (directional take off point)
Then use the Airdrome Points menu and select
-> Runway (show the extend of the runway from beginning to end)
-> Taxi (used to enable the AI to land and taxi, use the way points [ a circle ] as node branches)
-> Stay (use the nodes mentioned point 0 on the Taxi waypoints, and 1 at the ending point [where the AI would stop]
Another tip is to load the Test mission and study the map. It should give you plenty of data.
This might be a very long winded explanation but you need to have Runway Ground and Airdrome Points to be able to populate the map.
Also make sure you have a folder in your game root folder called Map with a sub folder whose name is the same map you are editing. Once you save the added items you added noted above, retrieve it and place the modified files (actor.static) in your game/mod/maps folder .
Hope that helped
First make sure you have the FMB in map creation mode. The objects dialog must have the objects labled as
Runway Ground
Airdrome Points
Use the Runway Ground (directional take off point)
Then use the Airdrome Points menu and select
-> Runway (show the extend of the runway from beginning to end)
-> Taxi (used to enable the AI to land and taxi, use the way points [ a circle ] as node branches)
-> Stay (use the nodes mentioned point 0 on the Taxi waypoints, and 1 at the ending point [where the AI would stop]
Another tip is to load the Test mission and study the map. It should give you plenty of data.
This might be a very long winded explanation but you need to have Runway Ground and Airdrome Points to be able to populate the map.
Also make sure you have a folder in your game root folder called Map with a sub folder whose name is the same map you are editing. Once you save the added items you added noted above, retrieve it and place the modified files (actor.static) in your game/mod/maps folder .
Hope that helped