Somebody had too much beer last night?

How hard would this be to do? It's on my mind as I try to make "armor" attack missions for the QMB for the Slot.

Ideally we'd have MGs that move (no animation required). The "stop to fire" value enabled.

It would also be neat to have mortars that moved as well. The nortar is not animated (static object) dunno if that is an issue. I don;t care what it looks like, the player will see it at X hundred MPH, likely covered with MG hits as he strafes.

The combo of mortars and moving MGs would really create good targets.

Right now, I'm having a bit of difficulty, frankly, for lack of targets.
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