Object 51 ? help pls.
#8

Ok, so here's a way to get the missing filenames to filelist.txt of the extractor.
Suppose I want to get the files to a certain object. I need to know first the FMB name for that object, so I open FMB, place the object, save mission, open mission with notepad and get the name. Let's say the name is
House$City_09
This is a city house of Slovakia.
Next I open the static.ini file with notepad and search for " House$City_09'
So I quickly find the section pertaining to that object, it looks like:

[buildings.House$City_09]
Title City_09
MeshLive 3do/Buildings/Slovakia/City_09/live.sim
MeshDead 3do/Buildings/Slovakia/City_09/dead.sim
AlignToLand 0
Body RockMiddle
Panzer 0.45


So I know now at least some of the filepaths for that object and I know the directory for that object, and that's the key.
Up to now I can safely add to the filelist

3do/Buildings/Slovakia/City_09/live.sim
3do/Buildings/Slovakia/City_09/dead.sim

I can safely add also

3do/Buildings/Slovakia/City_09/live.msh
3do/Buildings/Slovakia/City_09/dead.msh
and

3do/Buildings/Slovakia/City_09/base.mat

Remains to find the names of the tga's and of the corresponding mat files

Normaly the mat files have names like skinhi.mat skinmid.mat and skinlo.mat
So try add those:

3do/Buildings/Slovakia/City_09/skinhi.mat
3do/Buildings/Slovakia/City_09/skinmid.mat
3do/Buildings/Slovakia/City_09/skinlo.mat

Add all these to the filelist.txt
Run extractor and if you open the right archive (in this case its fb_3do19.sfs) you'll get these files.
Open skinhi, skinlo and skinmid mat files in notepad and you'll get the names of the tga's, for this example the siin names is the same as the mat files: skinhi.tga skin mid.tga and skinlo.tga

so adding

3do/Buildings/Slovakia/City_09/skinhi.tga
3do/Buildings/Slovakia/City_09/skinmid.tga
3do/Buildings/Slovakia/City_09/skinlo.tga

will get these files.
Remain to try adding the damage mat and tga files which have normaly the names: damagihi.mat, damagemid.mat and damagelo.mat and similar names for tgas. Try adding these to the filelist...Sometimes there are not all hi lo and mid files for a certain object especially for older versions. Sometimes names are different but you can always find them after a bit of trial and error. For example older objects might not have damagihi, lo and mid.mat but simply one damage mat, etc. Sometines name of skin in the mat file is not the same as name of the actual skin (check for example the warehouse files).
One more thing, the names of the skins are always present in the live.msh and dead.msh. If you open those and do a search for "skin" or "damage" you'll get the full names.
Hope it helps...
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