08.04.2008, 06:52
I've never used Clockwatchers method so cant comment on that.
--but what you have got is too many pixels marked to show rail.
The centre of each 200x200m pixel on map_T is a rail node.
Any nodes on adjacent pixels are joined up with a track.
You need to delete nodes which are not on your red line.
Easiest way would be using FMB in Map Editor Mode, or you can do it by editing map_T but this is more difficult because of the underlying textures having to be taken into account.
IN FMB Map Editor you use Objects/roads/rail insert or delete
The in-game appearance of the railway may be improved if you try to avoid too many short legs.
--but what you have got is too many pixels marked to show rail.
The centre of each 200x200m pixel on map_T is a rail node.
Any nodes on adjacent pixels are joined up with a track.
You need to delete nodes which are not on your red line.
Easiest way would be using FMB in Map Editor Mode, or you can do it by editing map_T but this is more difficult because of the underlying textures having to be taken into account.
IN FMB Map Editor you use Objects/roads/rail insert or delete
The in-game appearance of the railway may be improved if you try to avoid too many short legs.