ShipPack 1.0
#65

One thing you have to keep in mind Gitano, is that an AI controlled aircraft has a collision box around it, whereas a human controlled plane does not - where it applies to other aircraft. In other words, two human occupied aircraft can taxi into or through one another (in a coop mission) without a problem, but an AI occupied plane will cause a collision if another AI or human occupied plane touches it. So, one has to be very careful when selecting spawn points on the carrier deck to ensure that when wings are unfolded, all aircraft are clear of each other. It's a very complicated routine I'm sure. The fact that the spawn points are the same for Single Player, DF and coop missions only complicates it even further.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 16 Guest(s)