Getting more information out of the Actors.static files.
#6

Oh okay.

My question was to find out how to be able to add runway AI paths and runway setups using just the mission editor (meaning that placable runways will have the ability to operate normally).

I see how you guys figured out how some of the objects are placed. I guess my second question will be how do you turn this:

Quote:spawn com.maddox.il2.objects.buildings.House$CrimeaHouse1 POSP 29394.582 31218.781 2.00701 POSO 534.24 0.0 -0.0
spawn com.maddox.il2.objects.buildings.House$CrimeaHouse1 POSP 29377.363 31246.938 2.00701 POSO 625.64624 0.0 -0.0

Into this:

Quote:[Buildings]
0_bld House$CrimeaHouse1 1 29394.582 31218.781 534.24
1_bld House$CrimeaHouse1 1 29377.363 31246.938 625.64624

I'm thinking its doable, since I know that this can be imported into missions (and I figured that out using the SFS Export before I came across the FMB+:

Quote: 0_bld Plate$ConcreteRunwayEnd 1 20428.00 37353.00 470.00
1_bld Plate$ConcreteRunwayEnd 1 20129.99 36654.96 650.00

I'm willing to try to figure this out myself, but since I'm so new to modding IL-2 (though not new in general), I'm just needing some help, or at least some methods that I can use to equate stuff. Smile

Once I figure it out (or find out it's impossible), I'll be posting how. But this is why I need some help. Smile
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