Getting more information out of the Actors.static files.
#7

Okay, I think I'm onto something. I've been checking out the class files for the mission builder, and I've seen headers of interest. I'm still having trouble cracking open actors.static files into the form like you showed above:

Code:
spawn com.maddox.il2.builder.PathAirdrome RAWDATA 2 2 33895.24609375 4934.216796875 33869.53515625 4964.8583984375
spawn com.maddox.il2.builder.PathAirdrome RAWDATA 2 2 33732.12890625 4895.251953125 33716.05859375 4914.40283203125
spawn com.maddox.il2.builder.PathAirdrome RAWDATA 2 2 33868.43359375 4911.71923828125 33842.72265625 4942.36083984375
spawn com.maddox.il2.builder.PathAirdrome RAWDATA 2 2 33789.58203125 4943.4609375 33773.51171875 4962.6123046875

spawn com.maddox.il2.objects.air.Runaway POSP 3821.0334 9469.116 0.2 POSO 6980.0 0.0 0.0
spawn com.maddox.il2.objects.air.Runaway POSP 12842.832 26740.232 0.2 POSO 4860.0 0.0 0.0
spawn com.maddox.il2.objects.air.Runaway POSP 14379.602 26740.232 0.2 POSO 4680.0 0.0 0.0
spawn com.maddox.il2.objects.air.Runaway POSP 6912.708 47514.688 0.2 POSO 1790.0 0.0 0.0

If I could at least see a complete Actors.static file, or know how to extract it without converting it into something I can't exactly use, I'd appreciate it. Big Grin

What I have so far is code like this:

Code:
TAKEN FROM PlMisHouse.class
   int i = sectfile.sectionIndex("Buildings");

TAKEN FROM PlMapActor.class
   int i = sectfile.sectionIndex("static");

I can sense that I'm really close to finding what I'm looking for.
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