Land is water, water is land... SOLVED!
#4

This has prompted me to check my map again.
No problem plotting ship routes in the narrow waters of WesterSchelde but shallow water areas are avoided by the route line.

Most obvious error is not to have RGB 0,0,0 on map_c. Map_h doesnt affect ships. You can raise the water surface to create a "bubble" by adjusting heights but ships will still navigate through staying at zero height.

When using FMB Mission Editor there seems to be some sort of shallow water proximity effect which influences route lines. Maybe there has to be a minimum width of RGB 000 pixels to plot a route?
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