14.04.2008, 13:28
Solved it!
It's ed_map_t.tga that controls what ships and vehicles consider land and water.
Just copy your map_t and rename it and it will work.
I discovered it when I remebered that I expanded my map but didn't expand my ed_map_t because I didn't think it had a function. The areas that didn't work were those that were new areas.
So, all sorted now
Joe
It's ed_map_t.tga that controls what ships and vehicles consider land and water.
Just copy your map_t and rename it and it will work.
I discovered it when I remebered that I expanded my map but didn't expand my ed_map_t because I didn't think it had a function. The areas that didn't work were those that were new areas.
So, all sorted now
Joe