Land is water, water is land... SOLVED!
#10

canonuk Wrote:Solved it!

It's ed_map_t.tga that controls what ships and vehicles consider land and water.

Just copy your map_t and rename it and it will work.

I discovered it when I remebered that I expanded my map but didn't expand my ed_map_t because I didn't think it had a function. The areas that didn't work were those that were new areas.

So, all sorted now Smile

Joe
Could you please test if the same works for inland bodies of water, like lakes or rivers, that have an elevation? This is so that floatplanes could be made to take off/land on these too, not just oceans. And also it would be neat having riverine gunboats duke it out :wink:
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