Controlling TGA transparency with .mat file
#1

The texture files I load in game dont seem to have detailed transparency alpha levels that were created in the texture file aka photoshop CS2. It is either full transparent or solid at the 50% threshold, no subtle transitions.

Could someone enlighten me on how to acheive transparency transitions with tga's in game please? That is if someone has even come across this issue before anyway.

Thanks.

P.S.

I found this in the relevant .mat file. Is it a Black/White threshold level of the alpha channel?

AlphaTestVal 0.5 // of [0.1, 0.5, 0.9]
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