CUSTOM TEXTURES and map mods structure ... please read
#1

Ok, seams to me that more mods are coming with custom textures so i'd like for us to get some kind of agreement regarding mod structure ....


... i was thinking of two ways acceptable for AAA map mods :

1. make new folder with authors prefix in name and put all custom text. files in it ( no need for prefix in filenames here )

example :

gameroot\mods\mapmods\maps\_Tex\fly_Z\ xxxx.tga

2 put your files in default "texture"folders ..... Prefix in files names is mandatory here !


.... this should drastically decrease publishing time ( cos i won't have to rearrange every mod that is submitted)


.... opinions please

thank you

Z
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