20.04.2008, 05:17
Before spending a lot of time fine tuning map_T I decided to run some trials with AutoPop.
Seemed to have some problems using multiple templates so just working with sk_DownCity for now.
Cropped the inBuildings.txt down to a small number of objects for the trial.
Only 250000 objects used to "create" actors.static
(now increased to 500000 objects)
Loading up ok.
Image below shows the east side of Rotterdam.
Final version of map_T will be edited to reduce built up area and introduce more texture variation.
In performance terms this runs poorly on my system when there are a lot of objects on screen, but when you turn the view away from the built up area normal performance returns.
I have an old graphics card, ATI 9200 128Mb, so performance may improve with a better card.
CPU is also low spec, Athlon 2GHx with 1024Mb Ram
I intend to reduce the spread of the built up area to more realistically reflect 1940's city size. Also to introduce sk_country_mount texture around the fringes of the cities which will reduce object count.
Haven't tried populating the whole map yet. That's likely to be another challenge.
Seemed to have some problems using multiple templates so just working with sk_DownCity for now.
Cropped the inBuildings.txt down to a small number of objects for the trial.
Only 250000 objects used to "create" actors.static
(now increased to 500000 objects)
Loading up ok.
Image below shows the east side of Rotterdam.
Final version of map_T will be edited to reduce built up area and introduce more texture variation.
In performance terms this runs poorly on my system when there are a lot of objects on screen, but when you turn the view away from the built up area normal performance returns.
I have an old graphics card, ATI 9200 128Mb, so performance may improve with a better card.
CPU is also low spec, Athlon 2GHx with 1024Mb Ram
I intend to reduce the spread of the built up area to more realistically reflect 1940's city size. Also to introduce sk_country_mount texture around the fringes of the cities which will reduce object count.
Haven't tried populating the whole map yet. That's likely to be another challenge.