22.04.2008, 08:44
look for the "damage.mat" files
They may be called "DamgeHi" "DamageMid" "DamageLo" , or may be named after the skin,
eg. "Damage1o", "Damage1p", "Damage1q", it depends on the release date but take clues from what you have in the folder, or from the name convention used in related objects.
Add the skin name (d3.tga in this case) to the "filelist" in SFS extractor (NOT il2)
If you don't have the .mat files add them too .
If you're making a clone you'll need "dead.sim" and "dead.msh" too.
It can be done from "scratch" - http://allaircraftsimulations.com/forum/...php?t=4224
(maybe I got lucky)
They may be called "DamgeHi" "DamageMid" "DamageLo" , or may be named after the skin,
eg. "Damage1o", "Damage1p", "Damage1q", it depends on the release date but take clues from what you have in the folder, or from the name convention used in related objects.
Quote:[ClassInfo]
ClassName TMaterial
BasedOn base.mat
[Layer0]
TextureName d3.tga
Add the skin name (d3.tga in this case) to the "filelist" in SFS extractor (NOT il2)
If you don't have the .mat files add them too .
If you're making a clone you'll need "dead.sim" and "dead.msh" too.
It can be done from "scratch" - http://allaircraftsimulations.com/forum/...php?t=4224
(maybe I got lucky)