Practical Limits for Object Density on Maps
#1

I've been trialling different object densities on the Northeast France map.

My map building is now based on four principal building templates:

sk_country_mount 164 objects per pixel (200x200m)
sk_DownCity 136 objects per pixel
sk_MidCity 83 objects per pixel
sf_Factory 230 objects per pixel

These object densities are working out far too dense for a large map.

Northeast France is 400x270.4km -- or 2704000 pixels (map_T)

With existing map_T textures I am getting an object count of over 10 million!!

I need to reduce both the size of the built up areas, which incidentally will better reflect 1940 reality, and reduce the object density in the standard templates.

Testing in part of the map seems to indicate that a total object count of around 1 million should work ok for offline provided care is taken around cities and large built up areas. This results in an actors.static of around 8MB. The PC takes 1.5 hours to "create" the actors.static file, but it only takes 45sec to load in the game.

In rough terms this will mean halving the diameter of cities and reducing the object density of the templates by half.

It would be interesting to compare other views on this. What object densities are other map makers working to?
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